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Shizuho Kishita


Character Creation

Step 1: Attributes

Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.
Athletics Physical ability, combat ability
🎲🎲 → 4 + 6 = 10 / 3 = 3
Affection How good are you at forming bonds with your master and the other maids?
🎲🎲 → 6 + 1 = 7 / 3 = 2
Skill How good are you at your maid duties?
🎲🎲 → 2 + 3 = 5 / 3 = 1
Cunning How capable are you at tricking enemies and other maids, and deceiving the master?
🎲🎲 → 4 + 4 = 8 / 3 = 2
Luck Just how lucky are you?
🎲🎲 → 4 + 4 = 8 / 3 = 2
Will How positive and constructive is your thinking?
🎲🎲 → 1 + 4 = 5 / 3 = 1

Step 2: Maid Types

Roll 1D6 twice to get two Maid Types; you can have a particular Maid Type twice.
🎲1 → Lolita – Luck +1, Athletics -1 – Childish, young, innocent, cute, sweet
🎲5 → Boyish – Athletics +1, Skill -1 – Wild, energetic, vigorous, at first glance, looks like a boy

Resulting Attributes

Athletics: 3, Affection: 2, Skill: 0, Cunning: 2, Luck: 3, Will: 1

Step 3: Maid Colors

Roll d66 on the Maid Color Table, and combine the two colors to determine the color of your maid’s uniform. You may also use this table to roll for your maid’s eye and hair colors.
Uniform: 🎲🎲 → 25 = Navy and 🎲🎲 → 21 = Purple
Eyes: 🎲🎲 → 33 = Yellow
Hair: 🎲🎲 → 15 = Brown

Step 4: Special Qualities

The next step is to determine your maid’s Special Qualities. These are various physical, mental, or social traits that distinguish a maid from her fellows. Normally maids get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. If this is the case, please ask your GM to roll additional qualities.
To determine the maid’s Special Qualities, roll 1D66 on the Maid Special Quality Table below. Maid Qualities 41-66 will roll on a secondary table, what specific Quality they mean you have. If you happen to roll the exact same Special Quality Twice, you just get that single Quality.
🎲🎲 → 66 = Absurd – You're something that flies in the face of common sense. 🎲 → 4 = Magical Girl – You came from a land of magic in order to train.
🎲🎲 → 44 = Accent – You have an unusual way of speaking. 🎲 → 6 = Foreigner – Pick a foreign nationality for your Maid other than Japanese. American (Brooklyn, Texas), French, Russian, Mexican, Nigerian, Indian, Canadian, etc.

Step 5: Etcetera

Roll 1D66 on the Maid Roots and Stress Explosion tables. If you are using Maid Weapon tables or the optional Items, roll for these as well.
Maid Roots:🎲🎲 → 31 = Hereditary Maid – You were born into a family that has served the mansion for generations.
Stress Explosion:🎲🎲 → 45 = Rampage – You use anything you can lay your hands on to run around destroying things around the mansion.

Optional things

Weapon:🎲🎲 → 15 = Vase/Bottle/Pot – When trouble happens, you grab something suitable from around the mansion and wave it around or throw it.
Item:🎲🎲🎲 → 154 = Old Time Spectacles (Head Maid Only) – For more information on what exactly your item does, please ask your GM, telling them, that items start at p. 93.

Step 6: Maid Power

Find your highest Attribute, and roll 1D6 on the corresponding Maid Power Table. If two or more attributes are tied for highest, you may choose which table to use. Also, if the total of all your attributes is 9 or less, you can choose two Maid Powers.

Choose one:

Athletics → 🎲 → 3 = Trespass – You can take 1d6 Stress to intrude on a battle, love scene, etc. You can also butt in after the action has ended, and this can even work when someone is using World For Two.
Luck → 🎲 → 6 = Chance Meeting – By taking 2 points of Stress, you can have an NPC that's just showing up for the first time be an acquaintance from some time before.

Step 7: Favor and Spirit

Your starting Favor is equal to your Affection score, times two.
Your Spirit is equal to your Will score, times ten.
Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered.
Starting Favor: Affection = 2 * 2 = 4
Spirit: Will = 1 * 10 = 10

Step 8: Name and Age

Finally, write down your maid’s name and age. Determine these however you wish.
If you chose a name for this tool to create a maid with, you already have a name, and only have to assign an age.

Character Sheet

Name
Shizuho Kishita
Age
…
Maid Colors
Clothes
Navy/Purple
Eyes
Yellow
Hair
Brown
Maid Types Lolita/Boyish
Special Qualities
Absurd – You're something that flies in the face of common sense. → Magical Girl – You came from a land of magic in order to train. Accent – You have an unusual way of speaking. → Foreigner – Pick a foreign nationality for your Maid other than Japanese. American (Brooklyn, Texas), French, Russian, Mexican, Nigerian, Indian, Canadian, etc.
Maid Roots
Hereditary Maid – You were born into a family that has served the mansion for generations.
Stress Explosion
Rampage – You use anything you can lay your hands on to run around destroying things around the mansion.
Maid Power Choose one:
Trespass – You can take 1d6 Stress to intrude on a battle, love scene, etc. You can also butt in after the action has ended, and this can even work when someone is using World For Two.
Chance Meeting – By taking 2 points of Stress, you can have an NPC that's just showing up for the first time be an acquaintance from some time before.
Attributes
Athletics Affection Skill Cunning Luck Will
3 2 0 2 3 1
Weapon
Vase/Bottle/Pot – When trouble happens, you grab something suitable from around the mansion and wave it around or throw it.
Item
154 – Old Time Spectacles (Head Maid Only)
Spirit
10
Starting Favor
4

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